Post by Tenshu on Jul 30, 2012 0:06:06 GMT -4
After getting ahold of this game through ahem.. questionable terms, I have to say for once Capcom did something different.
I was interested in seeing just how Capcom would incorporate the Tekken style against its own Street Fighter style and the end result is pretty good. For the most part, both sides' fighters play with the Street Fighter control scheme: 6 buttons: 3 strengths for both punches and kicks. The interesting part is the Tekken characters can use some of their Tekken moves and combos using LP, MP, LK, and MK. There's some weirdness in some of the moves, such as the timing being too strict on the Mishimas/Jin's crouch dash than it is in Tekken games.
EX versions of moves are also in the game, meaning using up one power gauge to do a powered up version of a special move and in some cases, cancel your regular combo into the EX move to mix it up and create some nice combos. Super moves can be performed in one of three ways: The Street Fighter way of doing a command and using either all three punches or all three kicks to unleash the move that takes up two power gauges (depends on the character), the Tekken way of using a certain move and charging it for a couple seconds that will unleash the Super without consuming gauge or the EX version of the same move and charging it which shortens the charge time but consumes one power gauge.
A desperation type move can also be done in what is called Pandora mode, where you can sacrifice a partner who is at 25% health or less to supercharge the remaining fighter and give them an infinite power gauge. The desperation comes at a cost as you now only have ten seconds to win the round, if the ten seconds expire, you will automatically lose. Crossover Combination moves and Duo Team Attacks return from the Marvel vs. series where your fighters will both do a super move or you take control of both characters for a period of time, respectively.
Most favorites of each series make it into the game, and anyone just wanting a quick fix of crossover fighting game have a pretty good roster of fighters and (whether this is good or bad is your opinion) there is nothing to unlock.
Haven't set foot in online mode yet, but from what I've read, it seems to be the game's low point. Complaints of odd lag and glitches are here and there, but the single player experience is pretty good. In comparison to other Street Fighter games, the difficulty is pretty low. You'll blaze through the stages on Medium fairly quick so the game is accessible to those who aren't fighting game savvy. If you get a chance, pick this up.
I was interested in seeing just how Capcom would incorporate the Tekken style against its own Street Fighter style and the end result is pretty good. For the most part, both sides' fighters play with the Street Fighter control scheme: 6 buttons: 3 strengths for both punches and kicks. The interesting part is the Tekken characters can use some of their Tekken moves and combos using LP, MP, LK, and MK. There's some weirdness in some of the moves, such as the timing being too strict on the Mishimas/Jin's crouch dash than it is in Tekken games.
EX versions of moves are also in the game, meaning using up one power gauge to do a powered up version of a special move and in some cases, cancel your regular combo into the EX move to mix it up and create some nice combos. Super moves can be performed in one of three ways: The Street Fighter way of doing a command and using either all three punches or all three kicks to unleash the move that takes up two power gauges (depends on the character), the Tekken way of using a certain move and charging it for a couple seconds that will unleash the Super without consuming gauge or the EX version of the same move and charging it which shortens the charge time but consumes one power gauge.
A desperation type move can also be done in what is called Pandora mode, where you can sacrifice a partner who is at 25% health or less to supercharge the remaining fighter and give them an infinite power gauge. The desperation comes at a cost as you now only have ten seconds to win the round, if the ten seconds expire, you will automatically lose. Crossover Combination moves and Duo Team Attacks return from the Marvel vs. series where your fighters will both do a super move or you take control of both characters for a period of time, respectively.
Most favorites of each series make it into the game, and anyone just wanting a quick fix of crossover fighting game have a pretty good roster of fighters and (whether this is good or bad is your opinion) there is nothing to unlock.
Haven't set foot in online mode yet, but from what I've read, it seems to be the game's low point. Complaints of odd lag and glitches are here and there, but the single player experience is pretty good. In comparison to other Street Fighter games, the difficulty is pretty low. You'll blaze through the stages on Medium fairly quick so the game is accessible to those who aren't fighting game savvy. If you get a chance, pick this up.